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AI Insights · Timothy · January 2022

Top 5 Entertainment Mascot Games on iOS in the Middle East Q4 2021

Explore the performance trends of the top 5 Entertainment Mascot Games on iOS in the Middle East during Q4 2021, based on Sensor Tower data.

Top 5 Entertainment Mascot Games on iOS in the Middle East Q4 2021

In Q4 2021, the top 5 Entertainment Mascot Games on the iOS platform in the Middle East showed varied performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed analysis of each app's performance.

Crash Bandicoot: On the Run! from King experienced fluctuations in weekly revenue, starting at $1.5K in late September and ending the quarter at $1.2K. Weekly downloads peaked at 19.5K in late November before settling at around 8K by the end of December. The app's weekly active users saw a peak of 101K in late October, followed by a decline to approximately 82.3K by the end of the year.

Sonic Dash: Fun Endless Runner from SEGA showed a moderate increase in weekly revenue, reaching up to $912 in early October and maintaining around $679 by the end of December. Weekly downloads fluctuated, peaking at 11K in mid-November and ending the quarter at 6.5K. Active users remained relatively stable, with a slight increase from 216K in late September to 226K by the end of December.

Minion Rush: Running game from Gameloft had a steady revenue trend, peaking at $574 in late October and stabilizing around $428 by the end of December. Weekly downloads saw a significant decrease from 7.4K in early October to 3.9K by the end of December. The app's active users also declined from 22.9K in late September to around 12.6K by the end of the year.

Sonic Dash 2: Sonic Boom, another title from SEGA, had a relatively low revenue, peaking at $354 in early October and ending the quarter at $190. Weekly downloads saw an initial peak of 4.4K in early October, tapering off to around 2K by the end of December. Active users peaked at 17.8K in early November and declined to approximately 10.2K by the end of the year.

Sonic Forces: Run Battle Game, also by SEGA, experienced a peak revenue of $1.4K in late November, ending the quarter at $703. Weekly downloads peaked at 6K in early November before declining to around 1.3K by the end of December. Active users saw an increase from 8.5K in late September to a peak of 15.6K in mid-November, before dropping to around 6.6K by the end of the year.

These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022